.\common\decisions
xyh_decision = {
is_shown = { NOT = { has_modifier = modifier_xyh_empire } }
possible = { is_player = yes }
when_taken = {
if = {
limit = { NOT = { has_modifier = modifier_xyh_empire } }
add_modifier = { name = modifier_xyh_empire}
}
ig:ig_devout = { set_interest_group_name = ig_fairy }
if = {
limit = { NOT = { has_ruling_interest_group = ig_devout } }
ig:ig_devout = {
leader = { set_ideology = ideology:ideology_royalist }
add_ruling_interest_group = yes
}
}
if = { # 教会学校
limit = { NOT = { has_law = law_type:law_religious_schools } }
activate_law = law_type:law_religious_schools
}
#if = { # 慈善医院
# limit = { NOT = { has_law = law_type:law_charitable_health_system } }
# activate_law = law_type:law_charitable_health_system
#}
if = {
limit = {
tag = CHI
NOT = { capital = { state_region = s:STATE_NANJING } }
}
set_capital = STATE_NANJING
every_scope_state = {
limit = {
state_region = s:STATE_BEIJING
}
set_state_name = STATE_BEIJING_noncapital
remove_building = "building_forbidden_city"
}
capital = {
create_building={
building="building_forbidden_city"
level=1
}
}
}
if = {
limit = {
tag = CHI
has_journal_entry = je_warlord_china
}
set_variable = china_warlord_abolished_monarchy
set_variable = won_boxer_rebellion
}
if = {
limit = {
tag = CHI
is_country_type = unrecognized
}
set_country_type = recognized
}
if = {
limit = { cu:manchu = { is_primary_culture_of = root } }
remove_primary_culture = cu:manchu
}
if = { # 国教
limit = { NOT = { has_law = law_type:law_state_religion } }
activate_law = law_type:law_state_religion
}
if = { # 佃农
limit = { NOT = { has_law = law_type:law_tenant_farmers } }
activate_law = law_type:law_tenant_farmers
}
if = {
limit = { any_scope_character = { is_heir = yes } }
heir = { kill_character = yes }
}
create_character = {
first_name = "name_yuheng"
last_name = "name_xian"
historical = no # 历史人物
culture = primary_culture # 主流文化
ruler = yes # 统治者
age = 18 # 年龄
#is_general = yes # 是指挥官
interest_group = ig_devout # 利益集团 教士
#interest_group = ig_landowners # 利益集团 地主
ideology = ideology_moderate # 温和主义者
on_created = { set_character_immortal = yes } # 永生
traits = {
#pious
innovative
masterful_diplomat
expert_political_operator
}
}
}
}